黄丹丹, 张涛, 柏涌海, 刘涛生. 虚拟现实条件下应激诱发和评估的研究进展[J]. 解放军医学院学报. DOI: 10.12435/j.issn.2095-5227.2024.113
引用本文: 黄丹丹, 张涛, 柏涌海, 刘涛生. 虚拟现实条件下应激诱发和评估的研究进展[J]. 解放军医学院学报. DOI: 10.12435/j.issn.2095-5227.2024.113
HUANG Dandan, ZHANG Tao, BAI Yonghai, LIU Taosheng. Research progress on stress induction and assessment under virtual reality conditions[J]. ACADEMIC JOURNAL OF CHINESE PLA MEDICAL SCHOOL. DOI: 10.12435/j.issn.2095-5227.2024.113
Citation: HUANG Dandan, ZHANG Tao, BAI Yonghai, LIU Taosheng. Research progress on stress induction and assessment under virtual reality conditions[J]. ACADEMIC JOURNAL OF CHINESE PLA MEDICAL SCHOOL. DOI: 10.12435/j.issn.2095-5227.2024.113

虚拟现实条件下应激诱发和评估的研究进展

Research progress on stress induction and assessment under virtual reality conditions

  • 摘要: 利用虚拟现实技术(virtual reality,VR)诱发应激逐渐成为诱发应激的常见形式。利用VR诱发应激包括应激诱发材料构建和材料有效性验证两个部分。现有诱发材料差异较大,但在形式上展现出共同的特点。本文根据诱发材料的特点,将基于虚拟现实的应激诱发形式划分为VR经典范式、暴露型应激诱发形式和交互型应激诱发形式。应激诱发材料的有效性验证可从主观体验和生理指标两个方面进行评估。主观体验评估常用的方式有量表测量和主观应激水平报告,生理指标主要有皮质醇、α-淀粉酶、心率变异性和皮肤电活动等。

     

    Abstract:
    The use of virtual reality technology (virtual reality, VR) to induce stress has gradually become a common form of stress induction. The use of VR to induce stress involves two main components: the construction of stress-inducing materials and the validation of these materials for their effectiveness. Existing inducing materials vary widely but exhibit common characteristics in form. In this paper, virtual reality-based stress induction is categorized into VR classical paradigm, exposure-based stress inducing form and interaction-based stress inducing form based on the characteristics
    of the inducing materials. The effectiveness validation of stress-inducing materials can be evaluated from two aspects: subjective experience and physiological indicators. Commonly used methods for subjective experience assessment include scale measurement and subjective stress level report. Physiological indicators mainly include cortisol, alpha-amylase, heart rate variability, and electrodermal activity.

     

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